Publications

Peer-Reviewed Journal Articles

Silva, P. & Kim, S. (in review). Intersubjectivity and Transferring Beliefs: Designing a CSCL Platform for Role-Play, ACM Transactions on Internet Technology


Kim, J., Kim, S., Baek, S., & Choi. Y. (in review). A Measurement of Handshaking Parameters Towards a Seamless Tele-social System, IEEE Transactions on Human-Machine Systems


Carroll, K., Suh, M., Kim, S., & Smith-Jackson, T. (in review). Testing the Wearability of a Way-Finding System for Individuals with Severe Visual Impairments, Applied Ergonomic


Kim, S., Park, Y. & Lee, K. (in review). A Physical Engagement Model (PEM) for Balancing Fun and Learning through a User Interface, Interacting with Computers


Smith-Jackson, T., Carroll, K., Kim, S., Suh, M., & Ryu, Y. S. (2010). Socially-smart computing to support older adults with severe visual impairments: Proof-of-concept. International Journal of Gerontechnology, 9(4), 472-483


Kim, S., & Kuc, T. (2010). A geospatial technique for detecting distance and reflection angle between real and virtual objects. International Journal of Control, Automation, and Systems (IJCAS), 8(5), 1133-1140.


Kim, S., Parang, R., & Kuc, T. (2009). Laser Shot System: A User Data Input Method Based on a Laser Pointer for Large Screen Interactive Content. Journal of Computing Sciences in Colleges (JCSC), 25(2), 152-158


Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2007). The Effect of Gaps between Displays on Spatial Perception and Cognition Tasks in Virtual Environments. International Journal of Virtual Reality, 6(2), 33-41


Peer-Reviewed Conference Articles

Lee, M., Kim K., Rho, H., & Kim, S. (2014). Empa Talk: A Physiological Data Incorporated Human-Computer Interactions, CHI 2014 WIP, Toronto, Canada


Park, T., Kim, S., & Lee, G. (accepted). A Study of Emoticon Use in Instant Messaging from Smartphone, HCII 2014, Crete, Greece


Angelopoulou, A., Mykoniatis, K., Carlson, K., & Kim, S. (accepted). UCF Smart Mailbox: Reinforcing Communications in the Neighborhoods, HCII 2014, Crete, Greece


Kim, S., Jayan, T., Zhai, L. & Cho, J. An Investigation on the Needs of Collaborative Media and Interactive Learning Strategy for Nanotechnology Education, American Society for Engineering Education (ASEE) 2014, Indianapolis, Indiana


Ehleringer, E. & Kim, S. (2013). The Wearable Lullaby: Improving Sleep Quality of Caregivers of Dementia Patients, CHI 2013 Work In Progress, Paris, France


Kim, J., Jang G., Lee, A., Choi, Y. & Kim, S. (2013). Initial Experiment of Data Acquisition System for Tele-Handshaking, The 10th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI 2013), Jeju, Korea


Kim, S., Cheon, J., Forsyth, S. & Jee, E. (2013). Research Trends in Art and Entertainment Robots (AnE Robots), The 22nd IEEE International Symposium on Robot and Human Interactive Communication (Roman), Gyeongju, Korea


Welch, S. & Kim, S. (2013). Determining the Effect of Menu Element Size on Usability of Mobile Applications, HCI International 2013, Las Vegas, NV USA


Lee, S., Kim, W, CHOI, H., HAN, Y. & Kim, S. (2013). Physiological Signals as Reference Data to Evaluate Movie Engagement, International Symposium on Affective Engineering 2013, Kitakyushu, Japan


Kim, S. (2012). User Study Trends in Augmented Reality and Virtual Reality Research: A qualitative study of the past three years of the ISMAR and IEEEVR conferences, International Symposium on Ubiquitous Virtual Reality (ISUVR), Daejeon, Korea


Brown Q., Huber, J., Ishtiaque A. S., Kim, S., Marentette, L., Mühlhäuser, M., Thayer, A., & Tse, E. (Alphabetical Order) (2012): Educational interfaces, software, and technology, CHI Extended Abstracts (pp. 2691-2694). Austin, TX USA


Silva, P. & Kim, S. (in review). Supplementing Online Education Through Digital Theatre and Role-Play: Experiences with MaDOs, 2012 International Conference on Supporting Group Work, Sanibel, FL USA


Kim, S. (2011). Usability Trends in Augmented Reality and Virtual Reality Research, ISUVR (International Symposium on Ubiquitous Virtual Reality) 2012, Daejeon, Korea (Invited)


Kim, S., & Underberg, N. (2011). Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media, HCI International 2011 (pp. 20-28), Orlando, FL USA


Kim, S., Rogak, R. & He, D. (2011). Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities, CHI 2011 Workshop, Vancouver, Canada


Kim, S. & Underberg, N. (2011). Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media, 2011 Human Computer Interaction International (HCII) (pp. 20-28), Orlando, FL USA


Kim, S. & Rogak, R. & He, D. (2011). Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities, CHI 2011 Workshop (International), Vancouver, Canada


Kim, S. (2011). An Environmental User Interface (EUI) Framework to Integrate Human, Technology, and Environment When Designing Interactive Media, ISUVR (International Symposium on Ubiquitous Virtual Reality) 2011, Jeju, Korea (Invited)


Suh, M., Carroll, K., Smith-Jackson, T. & Kim, S. (2010). Analysis of Clothing Activities for People with Visual Impairments, International Textile and Apparel Association (ITAA) Conference, Montreal, Canada


Ryu, Y., Smith-Jackson, T., Carroll, K., Kim, S. & Suh, M. (2010). Embodied Cognition and Inclusive Design: Using Gestures to Elicit User Requirements for Interactive Systems, 3rd International Conference on Applied Human Factors and Ergonomics, Miami, FL USA


Park, Y., Kim, S. & Lee, K. (2010). Kill Two Birds with One Stone in an Embodied Interaction Game: An Engagement Model for Both Fun and Learning, Association for Educational Communications and Technology (AECT), Anaheim, CA USA


Kim, S., Smith-Jackson, T., Carroll, K., Suh, M., & Mi, N. (2009). Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments, Human Computer Interaction International 2009 (pp. 86-95). San Diego, CA USA


Kim, S. (2009). Integration of Environmental Contexts and Human Factors for Coordinating Garments: An Environmental User Interface Paradigm to Enrich User Interactions, Proceedings of the 47th Annual Southeast Regional Conference, Clemson, SC


Kim, S., Thangjitham, J. & Winchester, W. (2009). Assessing The Efficacy of a Mixed-Modal Auditory Display System For Enhancing Auditory Sensation, Proceedings of the 47th Annual Southeast Regional Conference, Clemson, SC


Kim, S. (2009). Integration of Environmental Contexts and Human Factors for Coordinating Garments: An Environmental User Interface Paradigm to Enrich User Interactions, ACMSE


Kim, S., Thangjitham, J. & Winchester, W. (2009). Assessing The Efficacy of a Mixed-Modal Auditory Display System For Enhancing Auditory Sensation, ACMSE


Kim, S., Hung, Y. & Winchester, W. (2007). EUI (Environmental User Interface): The Initiative of Environment Coupled User Interface, Human Computer Interaction International (HCII) (pp. 580-584). Beijing, P.R. China


Gabbard, J., Swan, J., Hix, D., Kim, S., & Fitch, G. (2007). Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications, IEEE Virtual Reality (Inernational) (pp. 35-42). Charlotte, NC


Kim, S. Winchester, W., Choi, Y. & Lee, L. (2007). An Embodied User Interface for Increasing Physical Activities in Game, IEEE International Workshop on Projector-Camera Systems (ProCams)


Kim, S., Choi, Y. & Lee, J. (2006). A Large Screen based Outdoor Game Development for Family, Human Computer Interaction Korea (pp.1333-1335)


Kim, S., Choi, Y. & Lee, J. (2006). A Large Screen based Outdoor Game Development for Family, Human Computer Interaction Korea (pp.1333-1335)


Kim, S., Gracanin, D., Winchester, W., & Kuc, T. (2006). The AR-CAVE: Distributed Collaborative Augmented Reality abd Immersive Virtual Reality System, ICARA (The 3rd International Conference on Autonomous Robots and Agents) (pp. 351-354). Palmerston North, New Zealand


Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2006). Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments, ACM VRST (Virtual Reality Software and Technology) (International) (pp.19-26). Limassol, Cyprus


Kim, S., V. Surov, Jang, M., & Kim, H. (2004). New User Interface Module Development Using Laser Pointer, Human Computer Interaction Korea (pp.294-297)


Kim, S., Surov, V., Jang, M., & Kim, H. (2004). New User Interface Module Development Using Laser Pointer, Human Computer Interaction Korea (pp.294-297)


Kim, S., Jang, M., Kim, H., & Kuc, T. (2004). A Development of Interactive Game: “Ting Ting” using Real and Virtual Objects, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.1191-1197)


Kim, S., Lee, B., Surov, V., Jang, M., & Kim, H. (2003). Interactive On/Off-line VR Game Development Using General Beam Project with Vision System, Human Computer Interaction Korea (pp.331-334)


Jang, M., Kuc, T., & Kim, S. (2001). 3D Avatar’s Movement Creation and Control Technique, ICCAS (International Conference on Control, Automation, and Systems)


Kim, S., Jang, M., & Kuc, T. (2000). Motion Control for a 3D Avatar Using Motion Editor, Human Computer Interaction Korea


Kim, S., Jang, M., & Kuc, T. (2000). Motion Control for a 3D Avatar Using Motion Editor, Human Computer Interaction Korea


Kim, S., & Kuc, T. (1999). Cooperative Tele-operation in Virtual Environments, The 8th International Conference on Human-Computer Interaction (pp.598-603). Munich, Germany


Kim, S., & Kuc, T. (1999). Cooperative Tele-operation in Virtual Environments, Human Computer Interaction International (pp.598-603)


Kim, S., & Kuc, T. (1998). Goal Directed Motion Control of 3D Human Characters, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.4334-4339). San Diego, CA


Kim, S., & Kuc, T. (1998). Cooperative Tele-operation in Virtual Environment, Human Computer Interaction Korea (pp. 47-51)


Kim, S., & Kuc, T. (1998). Kinematics Animation of Human Walking, Human Computer Interaction Korea (pp.51~257)


Jun, J., Iim, K., Kim, S., & Kuc, T. (1998). Dynamic Control of Virtual Bicycling Motion, KACC (Korea Automatic Control Conference) (1775~1778)


Kim, S., (1998). Application of a Laptop as a Haptic Interface, Samsung Electronics Marketing Paper Contest


Kim, S., & Kuc, T. (1998). Kinematics Animation of Human Walking, Human Computer Interaction Korea (pp.51~257)


Kim, S., & Kuc, T. (1998). Motion Control of 3D Human Character Using Motion Database, Korea Multimedia Conference (pp.262~267)


Kim, S., & Kuc, T. (1998). Implementation of a Motion Control Editor for Personified Motion Control, KACC (Korea Automatic Control Conference) (pp.1687-1690)


Kim, S., & Kuc, T. (1998). Goal Directed Motion Control of 3D Human Characters, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.4334-4339)


Kim, S. (1998). Goal-directed Motion Control of a 3D Human Character, Proceeding of IEEE Student Paper (Seoul Council) (pp. 47-51)


Kim, S., & Kuc, T. (1997). Implementation of Virtual Reality Health Instrument: Bicycle Hiking, (Korea Automatic Control Conference)


Dissertation

Kim, S.J. (2010). An Environmental User Interface (EUI) Framework to Convey Environmental Contexts In Interactive Systems Design (Doctoral dissertation), Virginia Polytechnic Institute and State University, Blacksburg.


Unpublished Work

Kim, J., Robinson, A., Kim, S., Zhang, L. & Quek, F. (2009). STAGES-System for a Tangible Animated Game: Embodied Storytelling