Special Track on Digital Experience (DEX) in ICCE 2017

ICCE (Intl. Conference on Consumer Electronics) 2017
Special Track on Digital Experience (DEX)
Las Vegas Convention Center
Las Vegas, Nevada USA
January 8 – 11, 2017

DEX logo
ICCE 2017 hosts a special technical track on Digital Experience (DEX) following the CES 2017. Accepted papers will be published in the conference proceeding of the IEEE ICCE 2017.

Topics of interest include, but are not limited to:
• Human-Computer Interactions
• Augmented Reality and Virtual Reality
• Educational Computing
• Entertainment Computing
• Human-Robot Interactions
• Games
• Interactive Media Arts

Important Dates:
Submission Deadline: September 9, 2016
Author Notification by: September 23, 2016
Camera Ready: October 3, 2016

Evaluation Process
Papers will be evaluated for originality, significance, clarity, and soundness. All papers will be reviewed by two independent reviewers.

Paper Submission
Authors should submit a manuscript of their original and unpublished work as either a 2-page extended abstract or a 4–page short paper. A style sheet is available for download at http://www.icce.org/download/icce-word-template. Submission should be made through https://edas.info. Login the system and click the menu “Submit Paper”. Find “2017 ICCE”, then click the icon with a notepad and a pencil symbols at the end of the line. Click “ST01: Digital Experience (DEX)” at the end of the page.

SJ Kim, Entertainment Engineering & Design, University of Nevada, Las Vegas (UNLV) Si.Kim@unlv.edu
Woontack Woo, Graduate School of Culture Technology, KAIST wwoo@kaist.ac.kr
Timothy Jung, Director of Augmented and Virtual Reality Hub, Manchester Metropolitan University (MMU) t.jung@mmu.ac.uk

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